![]() ![]() The official development of Duke Nukem Forever started in 1997, with George Broussard serving as the game’s director. The game was supposed to be a return to the series’ platforming roots, but 3D Realms abandoned the idea and used the Forever subtitle for the Duke Nukem 3D sequel.ĭespite having sunk into oblivion, the game’s engine and some of the ideas were reused in another project - the side-scroller Alien Rampage developed by Inner Circle Creations and published by Softdisk in September 1996. Since 3D Realms didn’t publicly share any information about Duke Nukem Forever until 1997, not many facts are known about the lost 2D version.Īccording to some sources, it was called Duke Nukem 4Ever and was initially directed by Keith Schuler. What is known about the 2D version of Duke Nukem Forever? One Redditor also posted a link to footage from this 1996 build, so you can watch a little gameplay sequence for yourself. User Vinícius Medeiros shared the leak on Twitter, uploading the prototype to. ![]() Unlike the final version of Duke Nukem Forever, eventually released in 2011 after multiple delays and years of development hell, the 1996 build was a 2D side-scrolling shooter. So it is interesting to see that 3D Realms initially developed the game in 2D before scrapping this concept and deciding to make a proper 3D sequel. It is worth noting that Duke Nukem Forever was officially announced in 1997, a year after the release of Duke Nukem 3D. A new 4chan post contains a link to an early build of the game from 1996 created in the 2D style of the first titles in the series. The leak was made by a user nicknamed X0R (via eXputer), who had already posted the unreleased 2001 version of Duke Nukem Forever earlier this year. A screenshot from the 1996 Duke Nukem Forever build
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